[Openal] Mac OS X i386
ian.clevy at laposte.net
Fri Sep 17 10:27:56 PDT 2010
Thanks for your answer.
Any version is good for me just as long as it runs with the rest of my program ( which also uses SDL and OpenGL ).
Since I sent my first message I have got the program compiled for a ppc architecture. I can run the program from Finder, the sounds don't play correctly ( some kind of fuzzy noise covers the sounds ). This may be a problem with my code that imports the wav files ( that works under windows ) or another compatibility problem. But I'm using gcc 4.0 as a compiler and xCode won't let me debug or run the program because its says the debugger doesn't support ppc. So I can't debug :-(.
With a i386 version of OpenAL for Mac I think I could at least debug or should I be using a different compiler / debugger ?
> Message du 17/09/10 18:31
> De : "Edward Rudd"
> A : "ian clevy"
> Copie à : openal at opensource.creative.com
> Objet : Re: [Openal] Mac OS X i386
> OpenAL is included with Mac OS X so there is no need to build your own.
> Is there a specific reason you are not wanting to use the provided implementation from Apple?
> On Sep 17, 2010, at 12:00 , ian clevy wrote:
> I'm trying to use OpenAL under Mac OSX built for an i386 architecture. It compiles fine but it won't link with the framework i downloaded from the main OpenAL site. The framework was built for ppc !
> Does anyone know where I can find a pre-built openAL framework for an i386 architecture ?
> If not, any tips on building one for myself ?
> Have a great day !
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> Openal at opensource.creative.com
> Edward RuddOutOfOrder.cc317-674-3296
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