[Openal] Re: OpenAL Soft performance question
Troy Yee
troystoy at shaw.ca
Wed Oct 7 09:53:48 PDT 2009
The app uses dmix primarily (occasionally something will go to a specific hardware device). Haven't seen any output at console and nothing is getting triggered by error return codes.
If I use aplay to play a sound when the app is in this state, the sound plays fine. Would it make sense that the app would start working correctly after resuming from suspended state (Ctl-Z in console followed by fg) if it were an overflow issue?
Troy.
----- Original Message -----
From: Chris Robinson <chris.kcat at gmail.com>
Date: Wednesday, October 7, 2009 9:44
Subject: Re: [Openal] Re: OpenAL Soft performance question
To: openal at opensource.creative.com
> On Wednesday 07 October 2009 6:44:20 am Troy Yee wrote:
> > Thanks for the response Chris.
> >
> > The problem seems to be time related. It can happen when
> very few
> > sounds ever get played. The application could
> potentially have the
> > sound devices open for that period of time with very little
> activity.
> Out of curiosity, are you using dmix or direct hardware? It
> looks
> conspicuously like a problem with the total number of bytes
> written to the
> device through ALSA causing an overflow, in which case it
> doesn't matter what,
> if anything, is actually played with OpenAL. It keeps sending
> samples to the
> device anyway.
>
> Just to be sure, there are no messages printed to the console by
> OpenAL when
> the problem occurs?
> _______________________________________________
> Openal mailing list
> Openal at opensource.creative.com
> http://opensource.creative.com/mailman/listinfo/openal
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://opensource.creative.com/pipermail/openal/attachments/20091007/45b92a1f/attachment.html
More information about the Openal
mailing list