[Openal] Why do I need alut?
bpazolli
bpazolli at gmail.com
Sat May 9 20:57:55 PDT 2009
I have created this program which isn't quite working so I won't post the
code. But in an older version that did work whenever I got rid of the
'#include <al/alut.h>' line and the alutExit and alutInit calls. It would
stop working. I was making my program off the basis of a tutorial example
code that had alutLoadWAVFile & alutUnloadWAV calls and seeming that I got
rid of them (i.e. I am not using a wav file anymore) I thought I could get
rid of the alut stuff. Everything compiles fine with the alut stuff but when
I run my program no sound comes out. It's a pretty basic program that just
sets up buffers, sources and listeners and then provides some basic
play/pause/stop playback controls. At the moment I just keep the alutExit &
alutInit calls in and it runs fine but I'm interested in getting rid of them
cause then I assume I can get rid of alut.dll with my program. I just don't
know why I have to include them.
Any help appreciated,
Ben Pazolli
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