[Openal] suggestions on c++ game design with openAL most welcome
Jason Daly
jdaly at ist.ucf.edu
Wed Jun 3 07:49:55 PDT 2009
Pingwah Leronz wrote:
> Clustering seems a damn good idea!
> A question though - would the process of mixing many sources into one
> be pretty much as operation intensive as just playing the sources
> themselves? Maybe not, given that I'll only have to mix them each
> time an object moves. I'll have to experiment with this.
You do have the added complexity of the pre-mixing step, but you also
eliminate the need to spatialize as many sources. Each pre-mixed source
is only spatialized once, regardless of how many sounds are pre-mixed
into it. In my example, there are only three sources spatialized, while
there are ten sounds involved in all.
Here's a link to a gamasutra article for more info. It's a little bit
dated, but probably still relevant:
http://www.gamasutra.com/view/feature/2850/breaking_the_64_spatialized_.php
--"J"
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