[Openal] How to record resulting 3-D audio?
Nate Foreman
nforeman at quantumsignal.com
Thu Jul 9 11:15:54 PDT 2009
I'm working on 3-D spacial audio application that takes input data from
several microphones located around a virtual listener, combines the
sources together, and then streams the resulting audio over a socket to
a remote client to be played, near real-time, on headphones.
I'm a Nube to OpenAl, and I was wondering if it's possible to "capture"
the resulting audio (from the combined sources), rather than playing it
on the default device (i.e. speakers)?
I noticed that there's capture-related stuff in the OpenAl API, but it
seems to be geared toward microphone input devices. Is this what I
should use to record the resulting 3-D audio that normally gets played
on the system' speakers?
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