[Openal] ALURE 1.0 is finalized and released!
Andre Krause
post at andre-krause.net
Sun Jan 18 09:22:43 PST 2009
Sounds awesome ! Fantastic! have not tested it yet, but will do the next time i
update openAL soft.
cheers, Andre
Chris Robinson schrieb:
> Took a while and some features needed to be left on the cutting room floor,
> but ALURE's API has been finalized and 1.0 has been released.
>
> http://kcat.strangesoft.net/alure.html
>
> I have every intention of keeping the API and ABI stable like OpenAL itself,
> so new versions will work as a drop-in replacement for old ones, and old
> applications will continue to compile without issue against new versions. New
> versions may (and likely will) see new functions, but they won't affect apps
> that don't use them.
>
> At its core, ALURE can load basic (8- and 16-bit PCM) .wav and .aif files
> without the assistance of external libs. It can also optionally load and use
> libsndfile (matching and surpassing the formats provided by ALUT), as well as
> vorbisfile and libFLAC. Originally I was going to support libmpg123, but it's
> currently-volatile/broken ABI made loading it dynamically a tricky affair, and
> I felt it better to leave it out for now so I can make a release with as few
> potential complications as possible.
>
> MP3 support will be revisited, and alternative libs considered, however an
> extendable decoding API is provided so apps can still use MP3 (and other
> formats) by providing their own library/routines.
>
>
> Tentative future plans for the library include:
> * Automatic buffer queueing. An app can provide a source and stream handle,
> and the library will asynchronously stream the sound through the source for
> you.
> * Effect loading. Load files (ASCII text describing a particular effect) into
> EFX effect objects.
> * Bulk sound loading. Load a full directory tree/zip archive into an array of
> buffers, with the path+filename given back for each for identification, and/or
> providing a list of filenames and have them all load into an array of buffers.
> * Source management. Use handles to manage OpenAL sources, so that an app
> needn't be too concerned about what to do when running out of physical
> sources.. the lib will make sure the most audible are the ones being heard.
> * Scene management. Provide managed sources, listener data, and effect areas,
> and the lib will make sure the sources closest to the listener are heard,
> effects will be applied according to the listener and source environments, and
> be updated in real-time.
>
> These have been ideas that've burrowed into my head at one point or another,
> and things will probably change as they get worked on. It will all be
> optional, however... an app won't have to use scene management if it just
> wants source management, and an app won't have to use source management if it
> just wants to load effects and sounds, etc.
>
>
> Anyway.. that's my current plans for what to do with the lib. Comments,
> suggestions, and (constructive) criticisms are, as always, welcome. Quite a
> few firsts for me in this release, including pre-built win32 binaries...
> hopefully I didn't mess things up too badly. :)
>
> - Chris
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