[Openal] I want to build OpenAl to have a static libray

Chris Robinson chris.kcat at gmail.com
Thu May 15 02:34:48 PDT 2008


On Thursday 15 May 2008 01:56:44 am wassim_belhadj wrote:
> Dear list,
>
> I must use OpenAl in a visual studio  project  (2005).
> I want to build OpenAl to have a static libray  that i will include in my
> project.
> I downloaded the openAl Source (openal-0.08) from OpenAl website and cmake
> 2.6

OpenAL isn't really designed to be a static library (think OpenGL/Direct3D, 
but for audio). As well, the OpenAL source you got isn't designed or very 
well tested for Visual Studio (or Windows itself). That source is the old 
Linux/Unix/cross-platform source. The only Windows source available is also 
quite old, and available via SVN (the latest Windows sources are closed 
source).

The best way to distribute OpenAL with your project is to package with 
Creative's redistributable installer, and have it run when your app installs 
(or if it's just installed by extracting, have the user run it first before 
your app).


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