[Openal] multichannel output
artm at v2.nl
Wed Apr 23 07:54:23 PDT 2008
yes this sounds like what we need, and even if it doesn't work out of
the box anymore there are sources.
On Tue, Apr 22, 2008 at 8:19 PM, Jason Daly <jdaly at ist.ucf.edu> wrote:
> Artem Baguinski wrote:
> > we'd like to adjust the sound scape for the primary visitor in
> > realtime, based on relative positions of the visitor and ther
> > speakers, to maintain the illusion of sound sources located inside the
> > room - between the speakers. the rest of the audience sort of hears
> > the soundscape from wrong perspective - not unlike secondary
> > (untracked) viewers in VR Cave see the images distorted, while the
> > primary (tracked) viewer sees it just right.
> > it is my understanding that this isn't something openal is designed to
> > do out of the box, but may be there are some tricks to at least
> > approximate this?
> A guy named Dirk Ehlke wrote a modification to the old OpenAL SI to do
> exactly this several years ago, including adding new functions to set the
> the speaker positions and position the physical listener within the space.
> This is a link to his work (I checked and it's still good):
> I have no idea if his version still works at all, but it seems to be
> exactly what you want to do.
More information about the Openal