[Openal] multichannel output
Artem Baguinski
artm at v2.nl
Wed Apr 23 07:54:23 PDT 2008
Thanks Jason
yes this sounds like what we need, and even if it doesn't work out of
the box anymore there are sources.
On Tue, Apr 22, 2008 at 8:19 PM, Jason Daly <jdaly at ist.ucf.edu> wrote:
> Artem Baguinski wrote:
>
> > we'd like to adjust the sound scape for the primary visitor in
> > realtime, based on relative positions of the visitor and ther
> > speakers, to maintain the illusion of sound sources located inside the
> > room - between the speakers. the rest of the audience sort of hears
> > the soundscape from wrong perspective - not unlike secondary
> > (untracked) viewers in VR Cave see the images distorted, while the
> > primary (tracked) viewer sees it just right.
> >
> > it is my understanding that this isn't something openal is designed to
> > do out of the box, but may be there are some tricks to at least
> > approximate this?
> >
> >
>
> A guy named Dirk Ehlke wrote a modification to the old OpenAL SI to do
> exactly this several years ago, including adding new functions to set the
> the speaker positions and position the physical listener within the space.
> This is a link to his work (I checked and it's still good):
>
> http://www.mip.informatik.uni-kiel.de/~olduser/DirkEhlke/
>
> I have no idea if his version still works at all, but it seems to be
> exactly what you want to do.
>
> --"J"
>
>
--
cheers,
artm
http://lab.v2.nl/
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