[Openal] Linux deployment and OpenAL-Soft

Carsten Fuchs CarstenFuchs at T-Online.de
Fri Apr 18 12:28:36 PDT 2008


Dear list,

we are currently augmenting the Ca3D-Engine (see http://www.ca3d-engine.de for details) by OpenAL as 
the new and default sound system, keeping FMOD as an alternative and fall-back system.

Everything works very well with the OpenAL SDK on Windows, where I've decided to just ship the 
OpenAL32.dll and wrap_oal.dll alongside the application executable in order to save the user from 
the Windows "DLL not found" error message and the subsequently required "manual" activation of the 
installer.

Well, I've been browsing the archives of this mailing-list for a while when I got aware of 
OpenAL-Soft, which in turn made me wondering what the best approach is in order to get the SDK part 
(header files) and implementation part on Linux.

Do I understand it right that OpenAL-Soft provides me with both the headers and (when compiled), all 
the needed .so libraries, so that I don't need the "official" Linux files from 
http://www.openal.org/downloads.html at all? Is there any advantage in using the "official" files 
instead of OpenAL-Soft? Analogous to Windows, I'll likely want to ship the .so files as described in 
the second half of the post at 
http://opensource.creative.com/pipermail/openal-devel/2008-February/005022.html

I'd be very grateful for your advice.

Thank you very much,
and best regards,
Carsten



-- 
Multi-Player, Multi-Platform, Real-Time 3D Action
http://www.Ca3D-Engine.de


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