[Openal] ALUT import for different wav formats
Tristan Grimmer
tri at tactile3d.com
Sun Sep 2 13:26:39 PDT 2007
I use Audiere (at tool-time, not-runtime) to process all sorts of
formats. It doesn't get updated often, but supports a tonne of formats,
seems stable, and is open source. It can load into memory and
decompress: Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM,
and IT. <http://dumb.sourceforge.net/> It can also play these files,
but you might want to chop out all the "playing" code and possibly
remove mp3 support as the licencing is scary.
http://audiere.sourceforge.net/
--tristan
developer at oldunreal.com wrote:
> I used alutLoadWAVMemory for a long time with lil problems so far, but
> now it is deprectated i had to give alutLoadMemoryFromFileImage a try.
> But what happened before very rarely - i now get "Unsupported mode
> within an otherwise usable file type" for filetypes which worked before.
> Seems that not as many formats supported as with the old version.
> As mentioned already, with the old version i had this problem too in
> very rare cases, but now its even worse.
>
> Did anyone ever think to use something like libsndfile for that?
>
> In any case- what other options do i have to import more than the
> formats ALUT provides me? I gave libsndfile a look, but it is only
> designed to convert files, not in memory data. To convert the wav
> files manually before import is not possible in my case, since its for
> a game-patch and its impossible for me to re-edit any map or mod to
> fit the requirements.
>
> Any suggestions are very welcome.
>
> Thx, Smirftsch
>
>
> PS: added an example wav file which fails.
>
>
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