[Openal] ALUT import for different wav formats
developer at oldunreal.com
developer at oldunreal.com
Sun Sep 2 11:09:51 PDT 2007
I used alutLoadWAVMemory for a long time with lil problems so far, but
now it is deprectated i had to give alutLoadMemoryFromFileImage a try.
But what happened before very rarely - i now get "Unsupported mode
within an otherwise usable file type" for filetypes which worked before.
Seems that not as many formats supported as with the old version.
As mentioned already, with the old version i had this problem too in
very rare cases, but now its even worse.
Did anyone ever think to use something like libsndfile for that?
In any case- what other options do i have to import more than the
formats ALUT provides me? I gave libsndfile a look, but it is only
designed to convert files, not in memory data. To convert the wav files
manually before import is not possible in my case, since its for a
game-patch and its impossible for me to re-edit any map or mod to fit
the requirements.
Any suggestions are very welcome.
Thx, Smirftsch
PS: added an example wav file which fails.
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