[Openal] Re: noob question
Oliver Gantert
o.g at source-of-silence.de
Mon Nov 5 12:19:57 PST 2007
> i am new to openal and hope posting here is appropriate.
> i would like to write a sound capture software on xp and vista.
>
> the objective is to capture all sound from a gaming experience
> and process it. i was advised to use the generic software mixer
> to capture rendered audio. i was wondering if i could capture sound
> directly via openal api instead of mixer out? i would like to do
> this *without* re-encoding the audio to avoid latency.
>
> can someone throw me a lifeline?
>
> -cheng
Hi Cheng,
I can't think of a way this could be done with OpenAL, except if
the game in question uses OAL, too. You could then use a modified
version of the OAL driver to redirect the output of the game to
some file. Someone correct me if I'm wrong, please.
The fastest way is to use the recording software that came with your
soundcard. As input select "What you hear" (that's the master mix).
This works fine, at least with the Soundblasters I have (Audigy 2 and 4).
What are you going to do with the recorded stream? You said you
wanted to avoid latency, so I guess you're trying to do some more than
just record a gaming session.
Greetinx,
Olli
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