[Openal] 3D Sound

Jason Daly jdaly at ist.ucf.edu
Thu Nov 1 10:49:26 PDT 2007


Leben Ojanen wrote:
> Hi everyone.  I've got a small problem that I think the community here
> can definitely clear up for me.
>
> I'm working on a 3d kart battle game and I've used OpenAL to implement
> some 3d positional sound.  Everything works great, except for the fact
> sounds are not heard by the player unless they are right next to
> objects emitting the sounds.
>
> How can I correctly increase the range that the sounds are heard at?
>   

You need to set AL_REFERENCE_DISTANCE, AL_MAX_DISTANCE, and 
AL_ROLLOFF_FACTOR to values that make sense for your application.  You 
may or may not also want to use a different distance model than the 
default.  Look at the spec to see how the various distance models and 
the parameters work:

http://www.openal.org/openal_webstf/specs/oal11spec_html/

--"J"



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