[Openal] openAL float extension
Will Rosecrans
wrosecrans at gmail.com
Thu May 3 20:46:15 PDT 2007
I'm curious to know what the logic was behind leaving this out of the
core API? I come from an OpenGL background, rather than an audio
background, so some of these things are probably perfectly logical to
somebody who knows a bit more about the subject. OTOH, in OpenGL you
can use a texture in any number of formats without worrying if the
graphics card supports drawing in that format. (I think textures are
probably the closest analogy to audio data.) It is assumed that
OpenGL will just convert your texture from whatever format it is in
(whether 32 bit per channel fp, of 16 bits total int) to whatever
format the card likes best without the application programmer having
to give data to the API in any particular format.
Just curious.
On 5/3/07, Daniel PEACOCK <dpeacock at creativelabs.com> wrote:
>
>
>
>
> Hi Anish,
>
> Extensions are just that - extensions to the core API. There is no
> guarantee that an OpenAL implementation will support any of them.
>
> Dan
>
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