[Openal] openAL float extension
Daniel PEACOCK
dpeacock at creativelabs.com
Thu May 3 15:33:30 PDT 2007
Hi Anish,
As far as I'm aware, none of the Creative Windows OpenAL devices support
this extension I'm afraid. This is an extension for playing back samples
in a floating point format, right ? If so, then I think you will have to
convert the data from float to short integers before passing it to AL.
Dan
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"Anish Chandak"
<achandak at gmail.c
om> To
Sent by: "Jason Daly" <jdaly at ist.ucf.edu>
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ensource.creative openal at opensource.creative.com
.com Subject
Re: [Openal] openAL float extension
05/03/2007 03:08
PM
Below is the code I am testing to check for the extension. I am using
OpenAL 1.1 SK for windows from http://www.openal.org/downloads.html
floatext = alIsExtensionPresent("AL_EXT_FLOAT32");
if(floatext == AL_TRUE)
printf("AL_EXT_FLOAT32 extension available: Good for you!!\n");
else
printf("AL_EXT_FLOAT32 extension NOT available: Bad for you!!\n");
Thanks
Anish
On 5/3/07, Jason Daly <jdaly at ist.ucf.edu> wrote:
Anish Chandak wrote:
> Hello guys,
>
> I want to use float32 extension (AL_EXT_FLOAT32) in my project. But
> the openAL SDK that I have does not have that extension. Any pointers
> on what do I need to do to get these extension? I am working on
> windows platform.
Which SDK are you using? Are you sure the extension isn't supported?
(It won't necessarily show up in the header files, you have query for it
using alIsExtensionPresent() ).
If your OpenAL implementation doesn't support the extension, you have
little recourse other than using a different implementation (or you can
try implementing the extension yourself).
It's also possible that AL_EXT_FLOAT32 is just a notional extension.
That is, it might have been proposed as a good idea for future work, but
not yet implemented.
--"J"
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