[Openal] OpenAL talks at GDC
dpeacock at creativelabs.com
Thu Mar 1 11:10:07 PST 2007
If you are attending GDC next week, then you might like to know about a
couple of interesting OpenAL sponsored sessions that will be taking place
Next-generation cross-platform Audio technology with OpenAL
Creative Labs' Peter Harrison and Codemasters' Simon N Goodwin will explore
the role of OpenAL in a cross-platform audio engine as developed by
Codemasters Software for the latest installment of their renowned "Colin
McRae" series of rally games. They'll pay special attention to the DSP
capabilities offered by OpenAL's new Effects Extensions, and take a look at
plans to enhance the API in future with new processing and routing options.
Friday March 9th, 12:00PM - 1:00 PM
Advanced Audio Techniques in UnrealEngine3
Creative Labs's Carlo Vogelsang, Epic Games' Daniel Vogel, and Will Brandt
& Nick Whiting from America's Army explain the concepts and ideas behind
UnrealEngine3's redesigned audio system. From the most abstract audio
designer layer to the implementation of the actual platform dependent
layer. The focus is on designing an audio system that can extract the best
from a variety of different platforms using a single flexible audio API.
Friday March 9th, 2:30PM to 3:30 PM
Hope to see you there.
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