[Openal] Stereo Panning
Paul Wilkinson
cremoni at gmail.com
Fri Jun 29 07:50:34 PDT 2007
We're implementing an audio system for 2D games and are trying to decide
between OpenAL and DirectX as a renderer.
I read somewhere in the archives that stereo panning had to be implemented
manually. What exactly does this mean? Do I need to stream and scale the
sample data?
How exactly would I implement stereo panning of mono and stereo sources?
p
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