[Openal] OpenAL licence
Jason Daly
jdaly at ist.ucf.edu
Fri Jun 15 17:20:26 PDT 2007
Desktop Gaming Support wrote:
> I'm struggling to make sense of the OpenAL licence.
>
> Basically, I have a game with an imminent release date and I need to
> finalise the details for OpenAL. I want to distribute the two OpenAL
> DLLs (openal32.dll and wrap_oal.dll) with my game - this would mean
> the end user would not have to mess about installing OpenAL
> themselves. The two DLLs would be contained in my program folder.
>
> Does the OpenAL licence permit me to do this?
I'm not an authority on OpenAL licensing, but I can pretty confidently
say yes, this is completely permissible. In fact, if you prefer, there
is an installer at http://developer.creative.com that will install those
specific .dll's automatically (not to your program's folder, but to the
system folder).
A common practice to run that installer (with the /s option to keep it
silent) as part of your app's own installer.
--"J"
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