[Openal] alcCreateContext Followup

Kieran Hayes ironichintoffate at yahoo.com
Mon Jun 11 17:53:01 PDT 2007


Hey, thanks for the help, it was a simple mistake on my part.
I included the OpenAL32.dll with the executable, but I had forgotten
about the wrap_oal.dll.  I added that in and it ran on everyone's
computers. Thanks again.
-Kieran


Original Email
Message: 1
Date: Sun, 10 Jun 2007 15:46:24 -0700 (PDT)
From: Kieran Hayes <ironichintoffate at yahoo.com>
Subject: [Openal] alcCreateContext
To: openal at opensource.creative.com
Message-ID: <5551.37069.qm at web52610.mail.re2.yahoo.com>
Content-Type: text/plain; charset="iso-8859-1"

Hey, Kieran here again, thanks again for the help with the stereo/mono 
issue, now unfortunately I've got another bug that seems not so 
friendly.  The issue is coming up with alcOpenDevice.  I have a sound system 
running that can play effects and stream music, and it works perfectly 
on my laptop.  I sent it to other members of the group to try out and it 
crashed when they tried to play songs. We tracked it down and found out 
that on their laptops alcOpenDevice was failing, returning NULL.  In my 
app I passed it NULL, and we tried changing it around, to "Native". 
Still worked on mine, but not on theirs. We are all using school issued 
laptops so our specs are exactly the same.  The only difference I can 
think there might be, is that I might have downloaded some driver updates.  
Could this cause that error? And if so, is there any way to avoid this 
other than forcing any user of our game to update their drivers? Thanks 
for the input.
-Kieran Hayes

       
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