[Openal] openAL threading issues?
uray meiviar
uraymeiviar at yahoo.com
Wed Jun 6 19:13:05 PDT 2007
consider the following codes :
ALuint source = 0;
ALint sourceState = 0;
bit isrun = false;
DWORD WINAPI althread(LPVOID params)
{
while( isrun ) {
alGetSourcei( source, AL_SOURCE_STATE, &sourceState);
if(sourceState != AL_PLAYING) {
alSourcePlay( source );
}
}
return 0;
}
void main(void)
{
// -------- as usual rituals :
// alcOpenDevice(NULL);
// alcCreateContext(..)
// alcMakeContextCurrent(..)
// alGenBuffers(..)
// loadWAV()
// alBufferData(..)
// alGenSources(..)
// alSourcei(..,AL_BUFFER,..)
isrun = true;
HANDLE thread = CreateThread(NULL,0,althread,NULL,0,NULL);
_getch();
isrun = false;
WaitForSingleObject(thread,INFINITE);
// alSourceStop(..)
// alSourcei( .., AL_BUFFER, NULL )
// alDeleteSources(..)
// alDeleteBuffers(..)
// alcMakeContextCurrent(NULL)
// alcDestroyContext(..)
// alcCloseDevice(..)
}
sometimes the sound is played and sometime not, but no errors returned from all AL calls, i don't know if it is openAL threading issues or what, because if don't call openAL func. in different thread the sound is always played. what's wrong?
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