[Openal] MacOSX OpenAL 1.1 & FreeALUT problems &
George Warner
geowar at apple.com
Thu Jul 5 12:50:36 PDT 2007
On Wed, 4 Jul 2007 22:24:28 +0200, Mauti <mauti at damnr6.com> wrote:
> I downloaded the source code and compiled a clean universal binary
> framework of OpenAL and replaced mine.
Probably not a good idea. I'd just delete the "/Library/Frameworks/OpenAL"
directory from the root directory and the SDK directories (they don't exist
on any of my systems). The "/System/Library/Frameworks/OpenAL" directories
exist in both my root and SDK directories.
> So back to my freealut issues: I tried again to build a lib with a
> modified freealut code(I renamed the freealut functions that are
> still in the MacOSX version of OpenAL to avoid multiple definition
> errors) and out of the sudden finally my game has built in sound =)
This should only be necessary on pre-Tiger systems.
--
Enjoy,
George Warner,
Schizophrenic Optimization Scientist
Apple Developer Technical Support (DTS)
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