[Openal] MacOSX OpenAL 1.1 & FreeALUT problems & universal binary
issues
Mauti
mauti at damnr6.com
Wed Jul 4 04:22:02 PDT 2007
Hi,
alright sorry for the late response, but we had to finish at least
the PC client for our project. So now I can concentrate fully on the
MacOSX part. I double checked that OpenAL is linked and works fine.
Yes, it does, however I noticed that the missing errors are appearing
always when I try to built the game as universal binary. If I just
use PPC as release platform it works.
So how can I build an universal binary of OpenAL on my PPC machine!?
Do I need to built a complete new OpenAL framework from the source
code ? Which source files do I need from the svn client? Only the
MacOSX trunc? Or are there already downloadable OpenAL framework
installers that are universal binary?
Bye,
Mauti
Am 20.06.2007 um 00:25 schrieb E. Wing:
> Stupid question, but did you verify that the OpenAL.framework is
> actually being linked in your build process? You might also try
> building a pure OpenAL test program (no ALUT) as a sanity check.
>
> -Eric
>
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