[Openal] MacOSX OpenAL 1.1 & FreeALUT problems & universal binary issues

Mauti mauti at damnr6.com
Wed Jul 4 04:22:02 PDT 2007


Hi,

alright sorry for the late response, but we had to finish at least  
the PC client for our project. So now I can concentrate fully on the  
MacOSX part. I double checked that OpenAL is linked and works fine.  
Yes, it does, however I noticed that the missing errors are appearing  
always when I try to built the game as universal binary. If I just  
use PPC as release platform it works.

So how can I build an universal binary of OpenAL on my PPC machine!?  
Do I need to built a complete new OpenAL framework from the source  
code ? Which source files do I need from the svn client? Only the  
MacOSX trunc? Or are there already downloadable OpenAL framework  
installers that are universal binary?

Bye,

Mauti

Am 20.06.2007 um 00:25 schrieb E. Wing:

> Stupid question, but did you verify that the OpenAL.framework is
> actually being linked in your build process? You might also try
> building a pure OpenAL test program (no ALUT) as a sanity check.
>
> -Eric
>



More information about the Openal mailing list