[Openal] panning on positionless sources
Colin Walder
cwalder at frd.co.uk
Mon Sep 25 08:03:29 PDT 2006
Hi All,
I'm experiencing a bit of oddness with positionless source which are still
getting panned. I've set the source AL_SOURCE_RELATIVE to 1 and zeroed
the position and direction on the channel which works in my sfx
auditioning tool (where I can vary the distance and direction) but in game
these sounds still seem to experience panning.
My best guess is that it must be something to do with the listener
position changing (which happens in game but not in the audition) e.g. the
sounds are played relative to the player at first but do not remain so
(even though position of sources is updated every tick). The real nasty
thing is that because the sounds are initially close to the listener
point, the panning when the listener moves can be really extreme.
Has anyone else encoutered this or got any ideas about a solution? Our
best tactic so for is to use stereo files instead although this can
potentially be rather wasteful memory-wise so I'm keen to find a less
hacky solution if there is one.
Cheers
Col
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