[Openal] no context open on non-dev computers
Tim Mahrt
runeedge at gmail.com
Sun Oct 8 13:03:53 PDT 2006
Tristan,
That worked perfectly! Thanks. I just tried it on a lab computer and
it worked.
On 10/8/06, Tristan <tri at tactile3d.com> wrote:
> I believe you'll need wrap_oal.dll (in the system32 directory) as well
> (OpenAL32.dll is the router... it decides which back-end to use).
> wrap_oal.dll is the DirectX wrapper for OpenAL. If you don't use the
> run-time installer though, it will be more difficult to support native
> OAL drivers... but the wrapper should work for most people.
>
> --tristan
>
> Tim Mahrt wrote:
> > Is there no way around that? I included the OpenAL32.dll and
> > OpenAL32.lib (for building) in my project. I would have thought that
> > to be sufficient? My concern is that on computers where installing is
> > disabled, the user will not be able to run the program.
> > Thanks,
> > Tim
> >
> > On 10/8/06, Vrej Melkonian <vmelkon at yahoo.com> wrote:
> >> Install the OpenAL runtime
> >> http://www.openal.com
> >>
> >> --- Tim Mahrt <runeedge at gmail.com> wrote:
> >>
> >> > Hi,
> >> > I've developed a little test program for
> >> > demonstrating OpenAL,
> >> > however, it seems that it only works on my computer.
> >> > When I run it on
> >> > someone elses, alcOpenDevice(NULL), fails to return
> >> > a device. This
> >> > has been tried on three different computers that I
> >> > do not develop on.
> >> > I did get my project compiling on one of them
> >> > though, however, it was
> >> > unable to open a device.
> >> >
> >> > Are there some pre-requisites required to get an
> >> > OpenAL context? Does
> >> > the user have to install anything? I tried to make
> >> > my project
> >> > stand-alone since its just a simple demo.
> >> >
> >> > If it helps, the file can be downloaded here:
> >> >
> >> https://netfiles.uiuc.edu/tmahrt2/shared/OpenGL/OpenAL/OpenALTestWithCode.zip
> >>
> >> > Just run the exe file. Pressing "z" on your
> >> > keyboard will continually
> >> > loop a laser sound. Pressing "x" will play it once.
> >> > The sound is
> >> > "tied" to the moving box. The listener is at (0, 0,
> >> > 0) although the
> >> > camera is not.
> >> >
> >> > Thanks,
> >> > Tim
> >> > _______________________________________________
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> >> > Openal at opensource.creative.com
> >> >
> >> http://opensource.creative.com/mailman/listinfo/openal
> >> >
> >>
> >>
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