[Openal] sexy OpenAL sound logo needed!
Andre Krause
post at andre-krause.net
Mon Nov 27 05:04:34 PST 2006
Jonas Johansson wrote:
> Andre Krause wrote:
>> steve wrote:
>>
>>> Jonas Johansson wrote:
>>>
>>>> That is a pretty cool idea. I haven't though of it before.
>>>>
>>> It's a terrible idea. Players of the game *HATE* that kind
>>> of annoying crap. nVidia do it in order to promote their
>>> hardware which they sell to their end users. OpenAL would
>>> do it...why?
>>>
>>> We wouldn't be selling anything to end users - our 'market'
>>> is the game authors and I think they'll find out about OpenAL
>>> in other ways.
>>>
>>> It's bad enough when advertisers cram adverts down our
>>> throats for "good" reasons - there is absolutely no justification
>>> for doing it for no reason at all.
>>>
>>> It bloats the package, it's more to maintain and more to go
>>> wrong, it has no redeeming features whatever.
>>>
>>> One of the wonderful things about OpenSource is that we can
>>> be "the good guys" - we don't have to do these kinds of terrible
>>> things to our end-users.
>>>
>>>
>> but you miss my point: it is meant as a satire / skit!
>>
>> i know that annoying collection of all kinds of "nvidia, blink, mp3,
>> lith engine bla" trailers a gamer must klick away. and i do not want to
>> annoy any gamer with that.
>> but i want to show that i am PROUD of using opensource, cross-platform
>> libraries! so, for example, i'm always blending in an OpenGL - Logo in a
>> non-obstrusive place. i also would like play once something like
>> "OpenAL: true surround" or whatever WHILE the game is loading and
>> starting up anyway. so no delays, no additional keypresses for the
>> gamer, just let them know that we are "the good guys"...
>>
>>
> Yes, that's what I thought. It isn't something that would actually pop
> up exactly like NVIDIA's "the way it's meant to be played." It would
> just be nice to have a sound that could be used to represent OpenAL. How
> it is used, however, is up to the developer.
>
In ALUT there is already a built-in sound: "hello world".
alutCreateBufferHelloWorld (void);
Why not add: alutCreateBufferAlLogoSound(void); ...
cheers, andre
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