[Openal] sexy OpenAL sound logo needed!

Jonas Johansson jonas.johansson at gamemaker.nu
Mon Nov 27 00:42:36 PST 2006


Andre Krause wrote:
> steve wrote:
>   
>> Jonas Johansson wrote:
>>     
>>> That is a pretty cool idea. I haven't though of it before.
>>>       
>> It's a terrible idea.  Players of the game *HATE* that kind
>> of annoying crap.  nVidia do it in order to promote their
>> hardware which they sell to their end users.  OpenAL would
>> do it...why?
>>
>> We wouldn't be selling anything to end users - our 'market'
>> is the game authors and I think they'll find out about OpenAL
>> in other ways.
>>
>> It's bad enough when advertisers cram adverts down our
>> throats for "good" reasons - there is absolutely no justification
>> for doing it for no reason at all.
>>
>> It bloats the package, it's more to maintain and more to go
>> wrong, it has no redeeming features whatever.
>>
>> One of the wonderful things about OpenSource is that we can
>> be "the good guys" - we don't have to do these kinds of terrible
>> things to our end-users.
>>
>>
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>>
>>
>>     
> but you miss my point: it is meant as a satire / skit!
>
> i know that annoying collection of all kinds of "nvidia, blink, mp3,
> lith engine bla" trailers a gamer must klick away. and i do not want to
> annoy any gamer with that.
> but i want to show that i am PROUD of using opensource, cross-platform
> libraries! so, for example, i'm always blending in an OpenGL - Logo in a
> non-obstrusive place. i also would like play once something like
> "OpenAL: true surround" or whatever WHILE the game is loading and
> starting up anyway. so no delays, no additional keypresses for the
> gamer, just let them know that we are "the good guys"...
>
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>
>
>   
Yes, that's what I thought. It isn't something that would actually pop
up exactly like NVIDIA's "the way it's meant to be played." It would
just be nice to have a sound that could be used to represent OpenAL. How
it is used, however, is up to the developer.




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