[Openal] Mixing 2D and 3D sources
darkmatter at freeuk.com
Wed Nov 8 15:36:50 PST 2006
Wednesday, November 8, 2006, 11:29:44 PM, you wrote:
> Good news. For the 2D sounds, they already won't get 3D spatialization
> under OpenAL. Turning off distance attenuation for 3D sounds can be
> done by setting the distance model for a specific source to AL_NONE
> (there's no harm in doing that for a source with a multichannel buffer
> attached to it as well, if that's easier to implement).
Aha! That's just what I need to know. Thanks!
Peter mailto:darkmatter at freeuk.com
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