[Openal] Mixing 2D and 3D sources

Peter Mulholland darkmatter at freeuk.com
Wed Nov 8 15:36:50 PST 2006


Hello Garin,

Wednesday, November 8, 2006, 11:29:44 PM, you wrote:

> Good news.  For the 2D sounds, they already won't get 3D spatialization
> under OpenAL.  Turning off distance attenuation for 3D sounds can be 
> done by setting the distance model for a specific source to AL_NONE 
> (there's no harm in doing that for a source with a multichannel buffer
> attached to it as well, if that's easier to implement).

Aha! That's just what I need to know. Thanks!

-- 
Best regards,
 Peter                            mailto:darkmatter at freeuk.com



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