[Openal] Mixing 2D and 3D sources
garinh at cheesetoast.net
Wed Nov 8 15:29:44 PST 2006
> is there any good way of ensuring certain
> sound sources (such as the 2D sounds mentioned, and the streaming
> source used to play the music back) are always played as if they were
> right where the listener is ?
Good news. For the 2D sounds, they already won't get 3D spatialization
under OpenAL. Turning off distance attenuation for 3D sounds can be
done by setting the distance model for a specific source to AL_NONE
(there's no harm in doing that for a source with a multichannel buffer
attached to it as well, if that's easier to implement).
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