[Openal] Mixing 2D and 3D sources
Peter Mulholland
darkmatter at freeuk.com
Wed Nov 8 13:44:22 PST 2006
Hello openal,
I'm porting some game sound code that is currently using DirectSound to
OpenAL. The game in question uses 2D sounds for some things (warning
sounds etc) and 3D sounds for the sounds going on in the game space.
It also moves the listener position as the player's plane is flying.
What I want to know is, is there any good way of ensuring certain
sound sources (such as the 2D sounds mentioned, and the streaming
source used to play the music back) are always played as if they were
right where the listener is ?
--
Best regards,
Peter mailto:darkmatter at freeuk.com
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