[Openal] Crashing when calling any al* function
Jcoluna
jcoluna at yahoo.com.br
Wed Nov 8 09:06:09 PST 2006
Its not the problem...im not loading the
functions..im just telling to load the dll from my
folder, instead of the one at system32
java code:
System.loadLibrary("OpenAL32");
(in my java app paths its the /libs/ directory)
The error disapears if i update the audio drivers
(im testing on a nForce), but i want to display the
error before crash the game...
Thanks!
--- Brian Ellis <nullroute at yahoo.com> escreveu:
> Without taking the time to test myself (hoping that
> somebody more readily equiped to do so is already
> doing so... and that an early hunch might be more
> helpful for it's promptness)... it sounds like
> calling conventions might cause this behavior. If
> you're explicitly loading the library and assigning
> fn ptrs that don't have the calling convention
> explicitly specified (broken headers _might_ be to
> blame), then crashes will happen either when the
> call is made or when the function returns.
>
> I apologize if this hunch is completely wrong, but I
> don't have oal on my work system... this is just a
> generic hunch. Somebody else should chime in with
> more specifics.
>
> - Brian
>
> ----- Original Message ----
> From: Jcoluna <jcoluna at yahoo.com.br>
> To: openal at opensource.creative.com
> Sent: Wednesday, November 8, 2006 11:30:58 AM
> Subject: [Openal] Crashing when calling any al*
> function
>
> Hello there;
> We are using openAL in our commercial game, and we
> r
> testing it in different HW configs. We pack the
> latest
> driver OpenAL32.dll inside our directory, and load
> it
> explicitly (loadlib), so we have the latest OpenAL
> drivers. But the problem is: when we call
>
> m_device = alcOpenDevice(NULL);
>
> the app crashes. I tried by calling
>
> const char *devices =
> alcGetString(NULL,ALC_DEVICE_SPECIFIER);
>
> to check if there is any device, but it crashes in
> this line too.
> How to avoid that? I thought that only calling
> alcOpenDevice and checking "m_device" was enough to
> check if we had support or not.
>
> Thanks!!
>
> Jorge Adriano Luna
>
>
>
>
>
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