[Openal] Crashing when calling any al* function
Jcoluna
jcoluna at yahoo.com.br
Wed Nov 8 08:30:58 PST 2006
Hello there;
We are using openAL in our commercial game, and we r
testing it in different HW configs. We pack the latest
driver OpenAL32.dll inside our directory, and load it
explicitly (loadlib), so we have the latest OpenAL
drivers. But the problem is: when we call
m_device = alcOpenDevice(NULL);
the app crashes. I tried by calling
const char *devices =
alcGetString(NULL,ALC_DEVICE_SPECIFIER);
to check if there is any device, but it crashes in
this line too.
How to avoid that? I thought that only calling
alcOpenDevice and checking "m_device" was enough to
check if we had support or not.
Thanks!!
Jorge Adriano Luna
_______________________________________________________
Yahoo! Acesso Grátis - Internet rápida e grátis. Instale
o discador agora!
http://br.acesso.yahoo.com
More information about the Openal
mailing list