[Openal] Crashing when calling any al* function

Jcoluna jcoluna at yahoo.com.br
Wed Nov 8 08:30:58 PST 2006


  Hello there;
  We are using openAL in our commercial game, and we r
testing it in different HW configs. We pack the latest
driver OpenAL32.dll inside our directory, and load it
explicitly (loadlib), so we have the latest OpenAL
drivers. But the problem is: when we call 

m_device = alcOpenDevice(NULL);

the app crashes. I tried by calling 

const char *devices =
alcGetString(NULL,ALC_DEVICE_SPECIFIER);

to check if there is any device, but it crashes in
this line too. 
   How to avoid that? I thought that only calling
alcOpenDevice and checking "m_device" was enough to
check if we had support or not.

Thanks!!

Jorge Adriano Luna



		
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