[Openal] 3D Sound and moving Listener
Jeremy Henry
jeremy_h at hotmail.com
Thu Nov 2 11:54:42 PST 2006
We are running on Windows using VS .net 2k3 if that matters. The device we
are using is DirectSound3D. Also I just googled that stereo sounds for
obvious reasons will not work with this. Most of our sounds are stereo, is
there any such tool or other method to convert the files to mono or do we
need to recreate the sounds entirely?
>From: Daniel PEACOCK <dpeacock at creativelabs.com>
>To: openal at opensource.creative.com
>Subject: Re: [Openal] 3D Sound and moving Listener
>Date: Thu, 2 Nov 2006 11:32:20 -0800
>
>
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>
>Hi,
>
>Which platform are you using ? And (if relevant) which OpenAL device are
>you opening / using ?
>
>Dan
>
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> "Jeremy Henry"
> <jeremy_h at hotmail
> .com> To
> Sent by: openal at opensource.creative.com
> openal-bounces at op cc
> ensource.creative
> .com Subject
> [Openal] 3D Sound and moving
> Listener
> 11/02/2006 11:05
> AM
>
>
>
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>
>We want to have certain static ojbects emit sounds in our game and fade in
>and out as the camera moves around the objects. In our project we are
>updating the listener with...
>alListenerfv(AL_POSITION, ListenerPos);
>alListenerfv(AL_VELOCITY, ListenerVel);
>alListenerfv(AL_ORIENTATION, ListenerOri);
>but there is no change to the sounds volume. I then downloaded this
>tutorial from devmaster.net
>http://www.devmaster.net/articles/openal-tutorials/lesson2.php where it had
>
>a source moving away from a static listener. I changed it so that the
>static listener was moving and the source itself was static and got the
>same
>problem as our project.
>
>
>PS Thanks for the tip on handling the error in alGenSource to know when we
>hit the limit of channels being used. Worked that to make a smooth way of
>kicking out lower priority sounds and retrying on the higher one.
>
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