[Openal] MP3-Player and License
Tyler Olsen
roots at allacrost.org
Fri May 26 13:50:43 PDT 2006
Benjamin Grauer wrote:
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> So if i do not want to distribute MP3's with my Game, but still want
> the user to be able to play back his own MP3's in my game, and i do
> not sell, but give freely, it is ok to have an mp3-decoder inside of
> my code??
>
> Then the second question remains....
> 2. Does someone have any clue on how to decode mp3's??
>
> greets
>
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http://www.mp3licensing.com/royalty/
Please read through that site, it has all of the answers to the
questions you've been asking so far about licensing/royalties. Yes, you
will have to pay royalties if you write and include your own MP3 decoder
(a hell of a lot more too).
2. I'm positive that the file format it is out there on google
somewhere. 4 years ago in my ASIC design class, my team and I wrote VHDL
code to create a hardware MP3 player and we found the specs very easily.
Find the file specifications, then write your own MP3 file decoder to
send chunks of audio data to OpenAL buffers. Or, find the appropriate
libraries for whatever system(s) you wish to use it on and include those
headers.
On Linux, it looks like my mp3 decoder header files are in
/usr/include/mpeg3*.h
- Tyler
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