[Openal] MP3-Player and License
Benjamin Grauer
bensch at orxonox.ethz.ch
Fri May 26 13:22:44 PDT 2006
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Ed Phillips wrote:
> Hey,
>
> On Fri, 26 May 2006, Tyler Olsen wrote:
>
>> Ed Phillips wrote:
>>
>>>
>>> One thing to note... at the bottom of the page here:
>>>
>>> http://www.mp3licensing.com/royalty/games.html
>>>
>>> There is a note that says no license fees are due if less than
>>> 5000 copies of the game are distributed. Not much help for
>>> those interesed in distributing a GPL'd game, but maybe for a
>>> company that is distributing a modest number of copies of its
>>> game.
>>>
>>> Personally, I'd also suggest to use Ogg. There's no good
>>> reason to use MP3 for games unless you want to allow the user
>>> to play their own music with the game - and even then, you can
>>> tell users to convert their music to Ogg format to be
>>> compatible with the game.
>>>
>>> Ed
So if i do not want to distribute MP3's with my Game, but still want
the user to be able to play back his own MP3's in my game, and i do
not sell, but give freely, it is ok to have an mp3-decoder inside of
my code??
Then the second question remains....
2. Does someone have any clue on how to decode mp3's??
greets
Benjamin
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