[Openal] Gain ignored by "Generic Hardware" device
Niklas Frykholm
niklas at grin.se
Wed Jan 25 10:07:38 PST 2006
>I don't have a Realtek audio solution here - but I did verify that setting
>gains with no distance model on the Generic Hardware device was working on
>my built-in SoundMax audio chip. As the same code is being used
>everywhere, my suspicion is that the IDirectSoundBuffer::SetVolume call
>(used internally in OpenAL to commit the gain level) is failing for some
>reason. Do you have the latest drivers for your Realtek installed ?
>
>
I've updated the drivers, but that didn't fix the problem. However, I've
noticed that it seems to be linked to EAX somehow. If I disable EAX
support the problem goes away and the sound behaves normally. (Again,
the problem only occurs on the Realtek card, other cards behave as they
should.)
I also found this note via google:
Realtek ALC650 sound card in Microsoft Windows XP Home Edition
When you try to use this sound card on a Windows XP Home-based
computer, Halo may not function correctly. Typically, this issue occurs
when you have Environmental Audio Extensions (EAX) sound turned on in
the game.
(http://support.microsoft.com/?id=829477)
// Niklas
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