[Openal] OpenAL and FFT
garinh at cheesetoast.net
Wed Feb 8 14:15:52 PST 2006
> Why? If OpenGL can do it for textures (more storage, higher bandwidth
> than audio), why can OpenAL not solve the exactly analogous problem
> for audio buffers? Moreover - understanding WHY OpenGL does it (because
> of paging issues) - is it really acceptable that OpenAL can't do it?
If the graphics subsystem of a game wants a higher memory budget, it's
likely to get it -- graphics are where all the glory is. That's not the
case for audio in a lot of the game development world -- quite often all
audio resources are restricted to a very small memory footprint. Once
again, I'm not saying this is at all "impossible," just that it wasn't
insanity that led to the current situation. It's on the wishlist, and
anyone can work on an extension any time they see fit...
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