[Openal] RE: Exploding Filters

Colin Walder cwalder at frd.co.uk
Tue Aug 29 02:51:59 PDT 2006


I've been through and tried to make sure i'm using all the correct 
libraries/code (by moving the versions I had and copying them again from 
the 1.1 SDK). The SDK I'm using is the Openal 1.1 SDK and not the Openal 
1.1 with EFX SDK as the former seems to be more recent (at least it has 
more documentation/examples/code than the latter). For the project 
settings I've tried to imitate the framework.h file used by the EFXFilter 
app as close as possible although I haven't included xram.h. 

LPALFILTERF alFilterf;

Seems to be the only line of code directly relating to the problematic 
function although all the other functions are done in the same way and 
seem to work without any problems.

We use visual studio 8 cl to compile. I'll keep looking to see if I can 
find ay more differences between the app and our game.

Cheers

Col



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