[Openal] RE: Exploding Filters
Colin Walder
cwalder at frd.co.uk
Tue Aug 29 02:51:59 PDT 2006
I've been through and tried to make sure i'm using all the correct
libraries/code (by moving the versions I had and copying them again from
the 1.1 SDK). The SDK I'm using is the Openal 1.1 SDK and not the Openal
1.1 with EFX SDK as the former seems to be more recent (at least it has
more documentation/examples/code than the latter). For the project
settings I've tried to imitate the framework.h file used by the EFXFilter
app as close as possible although I haven't included xram.h.
LPALFILTERF alFilterf;
Seems to be the only line of code directly relating to the problematic
function although all the other functions are done in the same way and
seem to work without any problems.
We use visual studio 8 cl to compile. I'll keep looking to see if I can
find ay more differences between the app and our game.
Cheers
Col
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