[Openal] Re: Openal Digest, vol 5, Issue 6 - David Guthrie thread,
OpenAL unworkable
Roger Eastman
rogereastman at earthlink.net
Sat Aug 12 15:26:43 PDT 2006
I have to agree with you. I used to use alut only for the functions
alutLoadWAVFile and alutUnloadWAV. That's it. All I wanted to do
was to load the WAV files. Now I don't even know how to go about
doing that anymore.
My temporary solution is to use the header file from freealut and
forget about trying to compile a library, especially with the
duplicate symbol problem. I get warnings about alutLoadWAVFile being
deprecated, but at least my program works.
What does it mean for it to be deprecated, anyway? Does that mean
that when Mac OS X 10.4.8 comes out, my game will stop working? Does
anybody remember SndPlay, and how incredibly simple it was to use!!
Some of us programmers just want to play a simple asynchronous sound
(NSSound doesn't do that).
Sorry to flame. I honestly do appreciate all the work that is going
into OpenAL. Thanks everyone, really.
> So basically what you're saying is that there is just no way to use
> alut on OS X without hacking in the old header like I did. Not
> meaning to be rude or anything, but that's really just not
> acceptable. Now apps that USED to compile, don't, and I can't link
> freealut to fix it. We're all basically stuck. This is leaning more
> toward non-functional/unworkable than inconvenient.
-Roger Eastman
http://www.rigelprime.com
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