[Openal] Re: Openal Digest, vol 5, Issue 6 - David Guthrie thread, OpenAL unworkable

Roger Eastman rogereastman at earthlink.net
Sat Aug 12 15:26:43 PDT 2006


I have to agree with you.  I used to use alut only for the functions  
alutLoadWAVFile and alutUnloadWAV.  That's it.  All I wanted to do  
was to load the WAV files.  Now I don't even know how to go about  
doing that anymore.

My temporary solution is to use the header file from freealut and  
forget about trying to compile a library, especially with the  
duplicate symbol problem.  I get warnings about alutLoadWAVFile being  
deprecated, but at least my program works.

What does it mean for it to be deprecated, anyway?  Does that mean  
that when Mac OS X 10.4.8 comes out, my game will stop working?  Does  
anybody remember SndPlay, and how incredibly simple it was to use!!   
Some of us programmers just want to play a simple asynchronous sound  
(NSSound doesn't do that).

Sorry to flame.  I honestly do appreciate all the work that is going  
into OpenAL.  Thanks everyone, really.

> So basically what you're saying is that there is just no way to use
> alut on OS X without hacking in the old header like I did.  Not
> meaning to be rude or anything, but that's really just not
> acceptable.  Now apps that USED to compile, don't, and I can't link
> freealut to fix it.  We're all basically stuck.  This is leaning more
> toward non-functional/unworkable than inconvenient.

-Roger Eastman
http://www.rigelprime.com





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