[Openal] Audio Readback
Yaniv Pe'er
jniv at netvision.net.il
Sat Apr 15 20:08:27 PDT 2006
In my opinion it will be much easier and effective to use a software audio
library, not a hardware library with software emulation.
There is an open source application called Audacity which is quite good. I
use it myself for audio editing.
http://audacity.sourceforge.net/
I haven't looked inside the code, but I assume the source has a separate
audio library you may use.
Good luck with your idea though. Don't forget to let us all know if you're
actually going to do it.
Yaniv Pe'er.
[[ http://www.GroteskAndMonstrous.com ]]
Game Designer, Web Designer, Artist
_____
From: openal-admin at opensource.creative.com
[mailto:openal-admin at opensource.creative.com] On Behalf Of Richard Hancock
Sent: Sunday, April 16, 2006 3:35 AM
To: openal at opensource.creative.com
Subject: Re: [Openal] Audio Readback
Hmm....Here is a thought, would it be possible to write an output device
that would write to disk instead of to the audio system? I never intiailly
thought of OpenAL for this but maybe it could allow for those writing
systems for something like movie output.
If it hasn't been done, I would not mind taking a crack at it (although what
ever I write would probably just be good for a starting point).
On 4/15/06, Garin Hiebert <garinh at cheesetoast.net> wrote:
> Is there
> any way to "read back" the audio after it has been processed for 3D
> effects?
In general, no. One reason OpenAL avoids this is because of hardware
acceleration issues -- the extra bus traffic (two-way minimally) would
hurt performance. The portable implementation used on the various Unix
variants can apparently output to a file, though. I don't think it can
do so in other than real-time, however.
Garin
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Richard J Hancock
RJH Computers
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