Mon Apr 24 10:07:03 PDT 2006
that my application uses. The others seem to be okay.
Just to be doubly sure, I used it in the OpenAL sample. I replaced
<ding.wav> with this sound, and it sounds bad (cacophony).
Please note that I have this problem only with DirectSound3D and NVIDIA(R)
nForce(TM) Audio implementations.
From: openal-admin at opensource.creative.com
[mailto:openal-admin at opensource.creative.com] On Behalf Of E. Wing
Sent: Thursday, April 21, 2005 4:00 PM
To: openal at opensource.creative.com
Subject: [Openal] Re: It sounds different on NVidia implementation.
> I have attached the sound file which is the one sounding very different
> NVidia implementation).
> If anybody's using an ASUS A7N8X-VM/400 NVidia nForce motherboard, or any
> other NVidia mother board with the latest nForce drivers and OpenAL32.dll,
> Can you please test it and let us know if this is a common problem?
> Test it under NVIDIA(R) nForce(TM) Audio device.
I am unable to decode your attachment. I'm in digest mode, and I seem
to be getting a lot of html and mime spew, so you're messages are hard
to read and I can't seem to decode anything.
But the different sounding file you have, does only this file sound
different or do all sound files sound different? And are you using
your own test program or are you using Creative's OpenALTest program
(buried somewhere inside that SDK package)?
And out of curiousity, is it possible to record what the 2 versions sound
like, either by using something like SoundRecorder while the program
is running, or by having a microphone and a recorder somewhere else
and recording the playback (iPod with voice recorder, second computer
with mic, etc).
I have an Asus A7N8X-E Deluxe (i think) and I haven't heard any
differences in my own stuff for just normal playback. Once you put in
Doppler though, all heck breaks loose. (I will be posting questions on
that topic shortly.)
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