[Openal] AL 1.1 SDK and Installer for Windows

Tristan Grimmer tri at tactile3d.com
Wed Oct 19 21:39:48 PDT 2005


Hi,

I just finished upgrading our project to 1.1.  It all went pretty
smoothly... doppler etc is still working and sounds as it did before.
In case you're interested here are the (only/two) small issues I
encountered:

Platform Windows; using the Creative SDK Installer.

* All of altypes.h, aluttypes.h, and alctypes.h are not installed by
   the installer, but they get "included" by the al* headers.
I understand for some of
   them either do not belong or their contents need to
   be integrated into the other headers files.  Anyways.... I just
   used my old versions of these files to get it compiling.

* Device enumeration.  This is a strange recurring problem for
   me... no idea exactly when it happens.  I have a SB Live!,
   and I'm getting "SoundBlaster Audigy" as one of the avail
   devices (in addition to Gen HW, and Gen SW).  Running the
   new redist installer seems to have done this... but it will prob
   go away (like it did before).

That's it.  Yay OpenAL 1.1!

--tristan

Garin Hiebert wrote:
> 
>> The new ALUT contains the old API entry points for backwards  
>> compatibility reasons, so if you'd like to keep ALUT in the SDK, it  
>> should really be the new one. The longer only the old stuff gets  
>> distributed, the longer it takes to finally remove it some day...
> 
> 
> OK -- I'll add it to the list to be tested for the next revision.   I'm 
> sure that we'll have a short list of changes fairly soon and can  rev 
> the SDK.
> 
> Garin
> 
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