[Openal] ALubyte* -> ALchar*
Sven Panne
Sven.Panne at aedion.de
Fri Dec 2 10:51:20 PST 2005
Am Freitag, 2. Dezember 2005 18:05 schrieb Benjamin Grauer:
> [...]
> ALubyte deviceName[] =
> #ifdef __WIN32__
> "native";
> #else
> "'( ( devices '( native arts null ) ) )";
> #endif
> [...]
Well, strictly speaking you should use ALCchar here for 1.1, not ALchar, but
that's more an aesthetical issue... To check against which header version you
are compiling, you can use the preprocessor token AL_VERSION_1_1, which is
#defined in <AL/al.h> for OpenAL 1.1 only. Using this, you can make a typedef
like this and use myALCchar instead:
#ifndef AL_VERSION_1_1
typedef ALCubyte myALCchar;
#else
typedef ALCchar myALCchar;
#endif
Unless you have an extremly arcane platform, the runtime representation of
both variants should be identical. The only thing to watch out for is
arithmetic with myALCchar, which will differ.
Cheers,
S.
P.S.: I don't think that trying to open a device called "native" will work for
Win32, "Generic Software" or "Generic Hardware" looks more promising. Or even
better: You can use device enumeration if that extension is available.
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