Fwd: Re: [Openal] alutLoadWAVFile
timo at futuremark.com
timo at futuremark.com
Mon Aug 22 08:28:36 PDT 2005
On Mon, 22 Aug 2005, Stephen J Baker wrote:
> OTOH, I dislike updating the API every time someone donates a new loader.
>
> Much cleaner is to have:
>
> ALboolean alutLoadAudioFile ( const char *filename ) ;
>
> ...which would look in the file header to discern which file format the
> file is - and call the appropriate loader behind the scenes.
>
> That way, we can add support for new file formats (or not) without upsetting
> existing applications. If you wanted to add OGG support (for example), all
> you have to do is to put out a new release with the release notes saying:
This is in core of OpenGL 1.something:
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt
About setting error code: alut should have it's own error code.
--
timo
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