[Openal] Projects for source?

Garin Hiebert garinh at cheesetoast.net
Wed Aug 17 08:35:28 PDT 2005


> I'm trying to add Open AL to my game solution.  There are 7  
> different projects.  Which ones do I need to play sound and load a  
> wav from disk, if I were to compile them all as static libraries?

I assume we're talking Windows here, since "projects" came up...

At minimum, you need the "wrapper" implementation of OpenAL, which is  
the ALC, ALU, and OpenAL32 code.  For loading WAV files, you'll  
probably also want the ALUT functionality (already in a static library).

Beware the LGPL license when it comes to static linking of the  
library.  Anyone you distribute the app to has the right to recompile  
and re-integrate OpenAL...

Garin




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