[Openal] GameAudio API for Mac OS X!

Ian Ollmann iano at cco.caltech.edu
Mon Jan 12 12:17:34 PST 2004


On Mon, 12 Jan 2004, Garin Hiebert wrote:

> You'll only get what hardware acceleration Core Audio supplies.  For the
> fastest OS X implementation, you may want to take a look at Ryan Gordon's
> work at:
>
> http://icculus.org/al_osx/

This is a bit curious. What would you say makes this implementation
faster/better than core audio's internal code. Does this reveal
optimization opportunities in Apple's code?

Ian

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   Ian Ollmann, Ph.D.       iano at cco.caltech.edu
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