[Openal] GameAudio API for Mac OS X!
Garin Hiebert
garinh at turkeytrot.dhs.org
Mon Jan 12 11:41:13 PST 2004
> As far as I'm concerned, Open AL supports EAX and other hardware
> acceleration formats, but I've not figured out if the EAX support
> applies to the Mac OS X platform.
EAX won't run on OS X -- the query for support will come back false.
> Can I have hardware acceleration in
> any way using Open AL on the Mac OS X platform?
You'll only get what hardware acceleration Core Audio supplies. For the
fastest OS X implementation, you may want to take a look at Ryan Gordon's
work at:
http://icculus.org/al_osx/
> I have access to a Motu 828 mkII audio interface. Is it possible use
> this "pro studio" interface to achieve surround sound (5.1 or higher)
> encoded audio via SPDIF or surround sound through the interfaces
> discrete audio outputs using OpenAL?
Mixing is done into a stereo buffer right now, so the 5.1 support
shouldn't work. I assume that applies to the latest CoreAudio backend
code (including Ryan's implementatino), but if I'm wrong then a correction
should appear on the list fairly soon.
Garin
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