[Openal-devel] OpenALsoft CPU usage?
Jason Daly
jdaly at ist.ucf.edu
Fri Jun 5 15:28:57 PDT 2009
Christian Ohm wrote:
> I think Warzone uses one source per unit, with 8 x 300 units maximum
Wow, 2400 sources is an awful lot of mixing to do, no matter how well
the mixing loop is optimized. Furthermore, once you get above 30-60
sources (depending on content), the benefits of adding more and more
sources to the soundfield start to diminish.
It's not too difficult to implement a management scheme that can pick
the /n/ most important sources (nearest, loudest, whatever your app
needs) and only render those sources. My experience has been that it's
difficult to tell the difference in a practical application (except for
the CPU time you recover :-) ).
--"J"
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