[Openal-devel] IPACT - for Dan Peacock

Daniel PEACOCK dpeacock at creativelabs.com
Thu Nov 13 06:15:22 PST 2008





Hi Joss,

ISACT is no longer maintained and has been removed from our websites.
It's a shame because it was stuffed full with features (a very advanced
interactive music system, a simple GUI driven scripting system for creating
complex sounds, various high-level objects for controlling sound playback
behaviour (e.g random selection of wavefiles and parameters, mulit-layering
of sound effects, a cool 3D path editor for preprocessed sound animations),
and a real-time editing interface for updating parameters while playing an
ISACT enabled game.   It has been used in a few commercial games, most
recently Bioware's Mass Effect.

The editor is for Windows, but the run-time has been ported to Windows,
Mac, Linux, Xbox and Xbox 360 at different points in time.

I am speaking passionately about it because I was one of the programmers
who worked on it, so I would like to see it live again.  It *may* be
possible for us to open-source the code if enough people were interested in
looking at it.   It needs a bit of updating and tidying up first though!

Dan
Creative Labs (UK) Ltd.

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             Joss Sanglier                                                 
             <joss at wurmonline.                                             
             com>                                                       To 
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                                                                   Subject 
                                       [Openal-devel] IPACT - for Dan      
             11/13/2008 08:42          Peacock                             
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Hi Dan, (if you happen to be watching)

The very helpful Jason mentioned a production tool called Ipact
Production Studio, first released by Creative a few years ago.

Is it still available / developed?

I have been unable to find any recent working links to it anywhere or
any information more recent that Jan 2008.


All the best



Joss


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