[Openal-devel] Another extension..
Erik Hofman
erik at ehofman.com
Thu Nov 6 01:56:22 PST 2008
Chris Robinson wrote:
> On Thursday 06 November 2008 12:18:19 am you wrote:
>> One thing that concerns me a bit is that Buffer data can be used in
>> several ways internally;
>>
>> 1. Use the data directly for the mixer (software implementation)
>> 2. Copy data to the soundcard memory and use it from there.
>>
>> I believe 2. is the way textures are handled in OpenGL and is
>> incompatible with this extension as far as I can see.
>
> I don't see why it would be. In OpenGL, you have glTexSubImage?D (which
> similarly updates just a subsection of a texture). Likewise, a hardware
> OpenAL driver should be able to just update a portion of an on-card buffer.
Ok, I see. It probably takes a bit more work for on-board samples but it
will work indeed.
Erik
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