[Openal-devel] OpenAL Driver Selection

Michael Zeilfelder info at michaelzeilfelder.de
Tue Jun 17 15:29:03 PDT 2008


On Dienstag, 17. Juni 2008, Richard Furse wrote:
>
> > Due to all sorts of reasons, some game developers ...
> >
> > a) Don't want to use the OpenAL Installer - and therefore
> > need local DLLs
> > b) Don't want to support particular devices
> > c) Require XXX number of voices
> > d) Require EAX X support
> > e) Don't want to display the list of available devices to the user
> > f) Want to simplify the options available to a user (e.g
> > Audio Hardware On / Off)
>
> Naughty game developers. Tut ;-)
>
> More seriously - are there any game developers on the list (or others) who
> see good reasons why any of the above should be happening?
>
> Maybe it's just a matter of making the docs etc even clearer than they
> already are?
>

Yes, point a) is the problem for me. When distributing a game online you often 
don't have control over the installation process. You just deliver the game 
and the installation part is done by distributors. So you try to write the 
game in a way that it just will run even without installation when it's just 
copied into some folder. And for that you need local DLL's. 

But I think now of adding at least an option to make this configurable in 
future. 

- Michael


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